Thursday 25 November 2010

Grand Theft Auto in the press!

http://www.bitterwallet.com/daily-star-pay-up-after-graft-theft-auto-claims-prove-roaulmoatly-false/35418?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+bitterwallet+%28BitterWallet%29

Grand Theft Auto : Hartlepool

Grand Theft Auto : Hartlepool

In GTA Hartlepool you take the role of the local scum chav growing up on the rough side of  the Dyke house area of Hartlepool. Work your way up by dealing drugs and doing errands for local celebrity throughout the game. Stop the goths from over running the town by any means possible! 

The main techniques used for the marketing campaign will be synergy, viral marketing and guerilla marketing. For guerilla marketing wanted posters throughout Hartlepool will be placed. Also the local radio station, Radio Hartlepool, will hold a spoof radio show from the game for 1 hour a week two months before the release. For Viral marketing spoof websites will be posted around the internet to spread the "word of mouth buzz". The spoof websites will be based on the Hartlepool community officers and fake facebook pages for the characters who will interact with the audience. Trailers and magazine adverts will be posted at the same time for synergy. Certain characters from the game will appear around certain areas of the town, acting as if they were in the game. 


Monday 15 November 2010

Playstation Move Advertisement

Move advert
View more documents from danmcgovern91.



How Many PlayStation Moves Has Sony Moved? Yesterday Microsoft posted an impressive 2.5 million Kinect units sold worldwide since the device went on sale earlier this month. Today Sony comes back with even more impressive numbers for the PlayStation Move, albeit over an extended period of time.
Sony's answer to motion control went on sale on September 15 in Europe, September 16 in Australia, September 17 in North America and the UK, and finally saw the light of day in Japan on October 2010. Today Sony reports that 4.1 million PlayStation Move units have been sold worldwide in the more than two months since launch, or a little under one for every ten PlayStation 3 systems (41.6 million according to the press release) sold since the console's launch in 2006.
Sony says the number indicates a successful launch for its motion sensing controller, with positive momentum carrying it through the holidays and into 2011.
Those are impressive numbers indeed, selling slightly slower than Microsoft's Kinect but definitely making a strong showing. It does bear noting, however, that those numbers take into account customers that purchased multiple Moves for one PlayStation 3, while only one Kinect is needed per Xbox 360.
Hopefully the big numbers will get publishers interested in releasing some big name titles with Move support in the future.

(From PS3 Daily News on Facebook. Posted 30.11.2010)

Rockstar Research

Rockstar consists of:
Rockstar Japan from 2005–present - Japanese localization studio, in which they work in conjunction with Capcom
Rockstar Leeds from 2004–present - Previously known as Mobius Entertainment and based in Lower Wortley, Leeds. They created Grand Theft Auto: Liberty City Stories and Vice City Stories for the PlayStation Portable, Max Payne for the Game Boy Advance and recently finished developing Grand Theft Auto: Chinatown Wars and the music game Beaterator.
Rockstar Lincoln from 1999–present - Quality assurance and localization studio based in Lincoln, England, previously known as Tarantula Studios.
Rockstar London from 2005–present - Formed in November 2005. Took over development of Manhunt 2 after Rockstar Vienna had been closed and recently developed the portable adaptation of Midnight Club: Los Angeles.
Rockstar New England from 2008–present - Acquired on April 4, 2008, this studio is based in Andover, Massachusetts and was previously known as Mad Doc Software. They developed the Xbox 360 and PC ports of Bully.[3]
Rockstar North from 1999–present - Creators of GTA
Rockstar San Diego from 2003–present - Previously known as Angel Studios, they developed the RAGE engine, Red Dead Revolver and Red Dead Redemption, the Smuggler's Run series, the first two Midtown Madness games and the Midnight Club series.
Rockstar Toronto from 1999–present Take Two's in-house development team, previously known as Rockstar Canada. Their most well-known work is their adaptation of the cult classic film The Warriors and the PC and PS3 port of GTA: Episodes from Liberty City.
Rockstar Vancouver from 2002–present Previously known as Barking Dog Studios, they created the PlayStation 2 title Bully and are currently developing the third game in the Max Payne series, Max Payne 3.
Rockstar Vienna from 2003–2006 Previously known as Neo Software; closed on May 11, 2006.[4] They ported the Max Payne series to consoles, and created most of Manhunt 2 before being closed down.

All information taken from wikipedia.org

As seen the majority of Rockstars games have been for an older audience.

GTA IV Fact Sheet

Friday 12 November 2010